Let me begin by saying I am not, in fact, receiving any kickbacks for writing about these projects. If, however, someone wants to toss me some coin for featuring their project I’m not going to complain.
It’s that time again and I’m not talking about nap time. Today I present, for your consideration, Zeppeldrome a game about a bunch of zeppelins racing through a floating obstacle course to achieve fame, money, women, or pretty much any other proclivity you might get up to beyond closed doors.
The game itself features several modular tiles for creating the course which allows for a great deal of variety from game to game, which is always a plus. Movement on the board is dictated by the cards you draw, each one giving you an option for your path along the course. The trick is picking the correct card for your path from turn to turn while leaving the other cards in your hand as options for dealing with obstacles and your pesky opponents. From the looks of the cards on the project page the cards rarely let you move in a straight line toward the goal and depending on the courses chosen you and your opponents may end up blocking each others paths to keep things interesting. It’s part puzzle, part screw your friends, and all fun and humour. What’s not to like?
I’ll tell you what’s not to like: the name Zeppeldrome. I don’t know what they were thinking but I’m really not a fan. Even so, if the only bad thing you have to say about a game is you don’t like the name, the creators are obviously on the right track. Check it out, you might want to pick up an early copy while you have the chance to get in on the ground floor.
P.S. Anyone who doesn’t like zeppelins is a communist. There. I said it.